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. Summary: Players will join Marco, Tarma, Eri, Fiolina, Clark and Ralph as they prepare to take on Modern's Forces across 7 new missions that will bring them from Garbage Island to the Fortress of Ruins and beyond.
Metal Slug 7. Available on. Publisher & Developer. UTV Ignition Entertainment / SNK Playmore USA. Release dates. DS: Sep 2008. Play Metal Slug 7 emulator game online in the highest quality available. Metal Slug 7 is a Nintendo DS game that you can enjoy on Play Emulator. This NDS game is the US English version that works in all modern web browsers without downloading.
Aside from featuring 7 brand new and fully detailed missions and six playable Players will join Marco, Tarma, Eri, Fiolina, Clark and Ralph as they prepare to take on Modern's Forces across 7 new missions that will bring them from Garbage Island to the Fortress of Ruins and beyond. Aside from featuring 7 brand new and fully detailed missions and six playable characters, Metal Slug 7 will also feature a host of new weapons, colossal new bosses, new Slugs to pilot and new gameplay modes for added replay value.
SNK Playmore Expand.
American PSP CoverThe initial announcement of Metal Slug 7 on the Nintendo DS was a stake to the heart of 2D lovers anywhere. In the arcades, it was often hailed as the epitome of spritework, and it seemed as if SNK had acknowledged that such games only belonged on portable platforms. (This just so happened to be the same conclusion that Konami came to with their Castlevania and Contra series around the same time.) It eventually redeemed itself with a re-release on the Xbox 360, but for awhile, it was content to be exclusive to portables. It’s also the first of the mainline series to be home exclusive, with no arcade release.
DSMetal Slug 7 is not the first portable Metal Slug, but it is the first portable instalment in the series proper – it is not a side game like the NGPC or GBA instalments. There are no map screens, no life bars, no concessions – it’s just like the old arcade games, with all of the pros and cons that it entails. Despite the smaller screen, the characters are all roughly in proportion to their arcade/console counterparts, the animation is just as smooth, there’s plenty of scattered debris and blood, and it’s just as difficult as it ever was. It’s obviously not quite perfect though. The sprites have just been rescaled as opposed to redrawn, so all of the characters look smudgy and pixellated. The backgrounds, too, seem to have been created to be displayed at a higher resolution, and there’s a weird shimmering as the screen scrolls.
There is a bit of slowdown, but it’s consistent with the Neo Geo games. The only major blow is the lack of any two player mode – if Contra 4 could do it, then why not this? Toshikazu Tanaka returns for the soundtrack, but it sounds pretty scratchy coming from the DS, and it’s pretty boring anyway. DSIt does not, however, add much of anything else. There are seven levels – one more than a usual Metal Slug game – but they’re mostly dull retreads of everything we’ve seen before.
Once again, the backgrounds have that rendered look that looks amazingly dull compared to the beautiful pixel art of the earlier games, and so much of the game takes place in mines and underground caverns that it feels way too dark. The new enemies include metal suit wearing Morden soldiers from an alternate dimension that appears to have emerged out of a Stargate, but this doesn’t make for any particularly interesting encounters. Some of the boss fights use impressive multi segmented sprites that animated separately through rotation effects, which are the few areas that are somewhat impressive. The sixth stage puts you in control a gigantic mech, stumbling forward and smashing over enemies, before challenging Colonel Allen mano-a-mano in a similar machine. The other interesting stage gives you a parachute, slowing your descent as you fall off cliffs into an enemy stronghold. There’s a new weapon that shoots out lightning, but even the Slugs here are pretty boring. PSPThe game was re-released in 2009 under the name Metal Slug XX, published first on the PSP and then on the Xbox 360 Live Arcade.
The title seems to suggest, like with Metal Slug X and Metal Slug 2, this improved version was supposed to be the version the developers initially wanted to release. Indeed, the PSP and Xbox 360 actually has the screen space to display Metal Slug as it should be (though it was still designed for a typical arcade 4:3 aspect ratio rather than a widescreen display). The sound quality is much better than the DS, and it actually supports two player mode too.
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